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Godot v4.3.stable (77dcf97) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2080 Super with Max-Q Design (NVIDIA; 32.0.15.6590) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)
Issue description
I downloaded Godot 4.3 stable and while using it I noticed that it would periodically become unresponsive. After building from source I attached the debugger using Visual Studio and paused execution during one of these periods of unresponsiveness. It looks like the handling of WM_SETTINGCHANGE or WM_SYSCOLORCHANGE in DisplayServerWindows::WndProc can take a long time. Further up the callstack is EditorNode::_update_theme.
I have my Windows background set to a slide show, so I guess I was hitting this each time the slide changed.
I have 'Follow System Theme' disabled in my editor settings. Should the WM_SETTINGCHANGE or WM_SYSCOLORCHANGE messages be ignored in this case?
Steps to reproduce
Create a new project in the project manager
Wait for the new project to load
Open Settings from the Windows 10 start menu
Open Personalisation > Background
Change the background picture
Click on the Godot Engine window. It will be unresponsive but will eventually recover
If you have Visual Studio attached while the Godot window is unresponsive you can break and find a thead calling DisplayServerWindows::WndProc and handling a WM_SETTINGCHANGE or WM_SYSCOLORCHANGE message
Edit: Found out later that this will not repro if you have 'Automatically pick an accent colour from my background' disabled in your 'Personalisation > Colours' section of Windows Settings.
Minimal reproduction project (MRP)
This can be reproduced in a new project created in the project manager.
The text was updated successfully, but these errors were encountered:
I tested here and can confirm the freeze in 4.3 stable and seems to be the same case as #98514 that freeze because of unecessary changes in theme and has already fixed in 4.4 dev 1 by #95849
Tested versions
System information
Godot v4.3.stable (77dcf97) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2080 Super with Max-Q Design (NVIDIA; 32.0.15.6590) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)
Issue description
I downloaded Godot 4.3 stable and while using it I noticed that it would periodically become unresponsive. After building from source I attached the debugger using Visual Studio and paused execution during one of these periods of unresponsiveness. It looks like the handling of WM_SETTINGCHANGE or WM_SYSCOLORCHANGE in DisplayServerWindows::WndProc can take a long time. Further up the callstack is EditorNode::_update_theme.
I have my Windows background set to a slide show, so I guess I was hitting this each time the slide changed.
I have 'Follow System Theme' disabled in my editor settings. Should the WM_SETTINGCHANGE or WM_SYSCOLORCHANGE messages be ignored in this case?
Steps to reproduce
Edit: Found out later that this will not repro if you have 'Automatically pick an accent colour from my background' disabled in your 'Personalisation > Colours' section of Windows Settings.
Minimal reproduction project (MRP)
This can be reproduced in a new project created in the project manager.
The text was updated successfully, but these errors were encountered: