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Camera2D with physics_interpolation_mode off triggers editor and runtime errors #97957
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Thanks for the report! This issue has already been fixed since 4.4-dev1 due to changes made to Here is the callstack for reference:
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Tested versions
Godot v4.3.stable.mono - Fedora Linux 40 (Workstation Edition) - Wayland - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) - 12th Gen Intel(R) Core(TM) i7-1280P (20 Threads)
System information
Godot v4.3.stable.mono - Fedora Linux 40 (Workstation Edition) - Wayland - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) - 12th Gen Intel(R) Core(TM) i7-1280P (20 Threads)
Issue description
Turning off physics interpolation on a
Camera2D
causes./scene/main/node.h:446 - Parameter "data.tree" is null.
errors both in the editor and at runtime:Steps to reproduce
Re-open the project and see:
Start the project and see:
Minimal reproduction project (MRP)
bug_cam_physics.zip
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