Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Creating a script/a folder using Rider or adding a new [Export] var using it doesn't cause Godot to refresh its cache. #97650

Closed
CantyCanadian opened this issue Sep 30, 2024 · 2 comments
Labels

Comments

@CantyCanadian
Copy link

Tested versions

System information

Godot v4.4.dev2.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 32.0.15.6094) - AMD Ryzen 7 7800X3D 8-Core Processor (16 Threads)

Issue description

Using the latest version of Rider with the 4.4 dev2 Godot version, I've been creating new folders, files and exported variables. Every time, Godot doesn't recognize the changes and requires a full project reboot to have it detect and import everything. This is only a recent issue, and was unable to reproduce in 4.3.

Steps to reproduce

  1. Create a C# Godot project and open the solution in Rider.
  2. Create a script or folder using Rider.
  3. Switch to Godot and the file will be missing from the File Explorer, as well as from the Create Node menu (if the script is a new Node).

Minimal reproduction project (MRP)

Can be achieved using a new project.

@The-Cyber-Captain
Copy link

Related to #74830 perhaps?

@CantyCanadian
Copy link
Author

Probably. I tried building the engine with branch 4.3, which seems to have that cherry-picked fix, but it crashes on opening, so I can't really test it.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

3 participants