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Using the latest v4.4.dev2.mono release, the Godot Editor Inspector is not updating after Exports have been added to a C# file, and the Godot Editor Builds the Project.
Rather, the whole Godot Editor needs to be closed, and relaunch for the properties to be seen.
Steps to reproduce
Launch Godot_v4.4-dev2_mono_win64.exe
Create a new project, named anything you want stored anywhere.
Editor => Editor Settings =>Dotnet => Editor => Visual Studio
External Editor Visual Studio
Click "3D Scene" under Create Root Node
Click Attach a new or existing script to the selected node.
I just had this happen to me in v4.3.stable.mono.official, but after reloading the project, it works again. I can change the exports, rebuild, and the inspector is updated appropriately now. Still not sure what caused the original issue...
Tested versions
System information
Godot v4.4.dev2.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 32.0.15.6109) - AMD Ryzen 7 5800X 8-Core Processor (16 Threads)
Issue description
Using the latest v4.4.dev2.mono release, the Godot Editor Inspector is not updating after Exports have been added to a C# file, and the Godot Editor Builds the Project.
Rather, the whole Godot Editor needs to be closed, and relaunch for the properties to be seen.
Steps to reproduce
Minimal reproduction project (MRP)
https://github.com/zachbugay/godot-ui-not-updating-4.4-dev2
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