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Silent Crash when readding an Animation in an AnimationLibrary #96794
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Bisecting points to #80813 as the culprit, @TokageItLab Backtrace:
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Cannot reproduce in 4.4 dev2 not_working.mp4 |
I can't reproduce either on Linux in 4.3.stable, but this might be system or platform specific. |
Duplicate of #86691 judging by the stacktrace. |
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Tested versions
System information
Godot v4.3.stable - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3770) - AMD Ryzen 7 5800 8-Core Processor (16 Threads)
Issue description
Create an AnimationLibrary in an AnimationPlayer, and add an animation (by code, while the project is running). If you then readd the same animation (optionally with some changes) to that library, the game will eventually crash silently if you do this too often.
Removing the animation first doesn't prevent the crash, stopping the animation before overwriting it does. See below for a video and an MRP.
Steps to reproduce
Open the sample project, press the button a couple of times. In general it takes me three tries for the editor to crash, though it can be more or less if you're lucky.
Alternatively, watch the attached webm.
bug.webm
Minimal reproduction project (MRP)
AnimationBug.zip
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