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Hi, so I experienced a similar issue a few times already, but I never was motivated to get a MRP up and running since I don't have any idea why this happens. So, this has to do something with creating a new node on runtime, adding it to the scene tree, propperly setting the owner and then going to the remote tree and saying export as scene on the root node or the node directly below it. This will give the following errors:
<C++-Fehler> Parameter "copy_child" is null.
<C++-Quelle> scene/main/node.cpp:2926 @ _duplicate_properties()
The export itsself is fine, but the through code added node is gone
This is verry anoying, because I often want to open my scene in the editor for debugging, and having a lot of stuff missing kinda defeats that purpose.
Thanks in advance
Steps to reproduce
Open the MRP, just click play, then go to the remote scene tree, right click either the root node or the Node3D node on the top, and the click export as scene and click ok
@AThousandShips I just tested, my issue is not only with the model, I just swapped out the model loading with a simple Node3D, exact same error MRP new.zip
Tested versions
reproducable in v4.3.stable.steam [77dcf97]
System information
Godot v4.3.stable (77dcf97) - Windows 10.0.22631 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 31.0.15.3820) - Intel(R) Core(TM) i9-14900HX (32 Threads)
Issue description
Hi, so I experienced a similar issue a few times already, but I never was motivated to get a MRP up and running since I don't have any idea why this happens. So, this has to do something with creating a new node on runtime, adding it to the scene tree, propperly setting the owner and then going to the remote tree and saying export as scene on the root node or the node directly below it. This will give the following errors:
The export itsself is fine, but the through code added node is gone
This is verry anoying, because I often want to open my scene in the editor for debugging, and having a lot of stuff missing kinda defeats that purpose.
Thanks in advance
Steps to reproduce
Open the MRP, just click play, then go to the remote scene tree, right click either the root node or the Node3D node on the top, and the click export as scene and click ok
Minimal reproduction project (MRP)
MRP.zip
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