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Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility)
When using a PopupMenu (via MenuButton) and trying to use the assigned ID, if that ID is 0 it'll be replaced by the index.
popupmenubug.zip
The text was updated successfully, but these errors were encountered:
This is a regression from #88306. cc @KoBeWi
id = 0 is no longer force-saved within the scene file (same for e.g. OptionButton).
id = 0
After saving a scene with:
.tscn contents:
.tscn
... popup/item_0/text = "ID 1" popup/item_0/id = 1 popup/item_1/text = "ID 0" popup/item_1/id = 0 popup/item_2/text = "ID 2" popup/item_2/id = 2 ...
... popup/item_0/text = "ID 1" popup/item_0/id = 1 popup/item_1/text = "ID 0" popup/item_2/text = "ID 2" popup/item_2/id = 2 ...
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Tested versions
System information
Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility)
Issue description
When using a PopupMenu (via MenuButton) and trying to use the assigned ID, if that ID is 0 it'll be replaced by the index.
GodotPopMenuBug.mp4
Steps to reproduce
Minimal reproduction project (MRP)
popupmenubug.zip
The text was updated successfully, but these errors were encountered: