Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Breakpoints or errors cause Godot window to be flagged as "Not Responding" by Windows #95506

Closed
petermcgarvey1111 opened this issue Aug 14, 2024 · 3 comments

Comments

@petermcgarvey1111
Copy link

Tested versions

This happens to me in 4.2.2 and 4.2.1 but not in 3.5.3.

System information

Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21910.5) - AMD Ryzen 5 1400 Quad-Core Processor (8 Threads)

Issue description

Basically if there is an error OR a breakpoint, the runtime goes "not responding" and needs to close. It makes it impossible to debug anything. Screenshot of a project with nothing but a breakpoint causing this:

image
Untitled

Steps to reproduce

Add a breakpoint in any line of code that will run, and run the project

Minimal reproduction project (MRP)

n/a

@akien-mga akien-mga changed the title 4.2.2 Breakpoint causes my runtime to be not responding in any project Breakpoints or errors cause Godot window to be flagged as "Not Responding" by Windows Aug 14, 2024
@akien-mga
Copy link
Member

CC @bruvzg

@bruvzg
Copy link
Member

bruvzg commented Aug 14, 2024

This should be already fixed by #94452

@akien-mga
Copy link
Member

Duplicate of #73374 then.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants