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Basically if there is an error OR a breakpoint, the runtime goes "not responding" and needs to close. It makes it impossible to debug anything. Screenshot of a project with nothing but a breakpoint causing this:
Steps to reproduce
Add a breakpoint in any line of code that will run, and run the project
Minimal reproduction project (MRP)
n/a
The text was updated successfully, but these errors were encountered:
akien-mga
changed the title
4.2.2 Breakpoint causes my runtime to be not responding in any project
Breakpoints or errors cause Godot window to be flagged as "Not Responding" by Windows
Aug 14, 2024
Tested versions
This happens to me in 4.2.2 and 4.2.1 but not in 3.5.3.
System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21910.5) - AMD Ryzen 5 1400 Quad-Core Processor (8 Threads)
Issue description
Basically if there is an error OR a breakpoint, the runtime goes "not responding" and needs to close. It makes it impossible to debug anything. Screenshot of a project with nothing but a breakpoint causing this:
Steps to reproduce
Add a breakpoint in any line of code that will run, and run the project
Minimal reproduction project (MRP)
n/a
The text was updated successfully, but these errors were encountered: