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Godot v4.3.rc3 - macOS 14.2.1 - Vulkan (Mobile) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
Issue description
When closing the game window, there is a delay/slowness, sometimes it is faster, sometimes it takes a few seconds. This started after installing 4.3.rc3 (I was using 4.3.rc2)
ps.: The circle on mouse cursor indicates a click.
pb14.mp4
EDIT:
I ran a project via 4.3.rc3 command line using --verbose flag, and I got this output when closing the game window:
XR: Clearing primary interface
XR: Removed interface "Native mobile"
XR: Removed interface "OpenXR"
ERROR: 1 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.
2024-08-08 14:14:05.435 Godot[33741:531329] IMKClient Stall detected, *please Report* your user scenario attaching a spindump (or sysdiagnose) that captures the problem - (imkxpc_inputSessionDoneSleepWithReply:) block performed very slowly (2.20 secs).
WARNING: 2 RIDs of type "Texture" were leaked.
at: finalize (servers/rendering/rendering_device.cpp:5758)
[mvk-info] Destroyed VkDevice on GPU Apple M1 Max with 10 Vulkan extensions enabled.
[mvk-info] Destroyed VkPhysicalDevice for GPU Apple M1 Max with 43 MB of GPU memory still allocated.
[mvk-info] Destroying VkInstance for Vulkan version 1.2.0 with 4 Vulkan extensions enabled.
ERROR: Parameter "RenderingServer::get_singleton()" is null.
at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)
When using 4.3.rc2 I got:
XR: Clearing primary interface
XR: Removed interface "Native mobile"
XR: Removed interface "OpenXR"
ERROR: 1 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.
WARNING: 2 RIDs of type "Texture" were leaked.
at: finalize (servers/rendering/rendering_device.cpp:5758)
[mvk-info] Destroyed VkDevice on GPU Apple M1 Max with 10 Vulkan extensions enabled.
[mvk-info] Destroyed VkPhysicalDevice for GPU Apple M1 Max with 43 MB of GPU memory still allocated.
[mvk-info] Destroying VkInstance for Vulkan version 1.2.0 with 4 Vulkan extensions enabled.
ERROR: Parameter "RenderingServer::get_singleton()" is null.
at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)
So I think the problem is here:
2024-08-08 14:14:05.435 Godot[33741:531329] IMKClient Stall detected, *please Report* your user scenario attaching a spindump (or sysdiagnose) that captures the problem - (imkxpc_inputSessionDoneSleepWithReply:) block performed very slowly (2.20 secs).
Steps to reproduce
Just create a new project with default settings, create a empty scene, run it and try to close the window.
Minimal reproduction project (MRP)
It can be reproduced creating a new project from scratch.
The text was updated successfully, but these errors were encountered:
Tested versions
System information
Godot v4.3.rc3 - macOS 14.2.1 - Vulkan (Mobile) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
Issue description
When closing the game window, there is a delay/slowness, sometimes it is faster, sometimes it takes a few seconds. This started after installing 4.3.rc3 (I was using 4.3.rc2)
ps.: The circle on mouse cursor indicates a click.
pb14.mp4
EDIT:
I ran a project via 4.3.rc3 command line using
--verbose
flag, and I got this output when closing the game window:When using 4.3.rc2 I got:
So I think the problem is here:
Steps to reproduce
Just create a new project with default settings, create a empty scene, run it and try to close the window.
Minimal reproduction project (MRP)
It can be reproduced creating a new project from scratch.
The text was updated successfully, but these errors were encountered: