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4.2.2.stable and 4.3.rc2
Godot v4.3.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 31.0.15.4633) - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 Threads)
SDFGI does not react to HDRI rotation
Note: the sample project is 5mb as it contains an HDRI. rotate_hdri_sdfgi_issue.zip
The text was updated successfully, but these errors were encountered:
May be related to #56135
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SDFGI does not take into account sky rotation, it's a bug: #62793 , it's been around for a couple of years now :-).
Ah thanks @viksl . don't know why I didn't find that when I searched. Closing as dupe.
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Tested versions
4.2.2.stable and 4.3.rc2
System information
Godot v4.3.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 31.0.15.4633) - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 Threads)
Issue description
SDFGI does not react to HDRI rotation
Steps to reproduce
Godot_v4.3-rc2_win64_kzX6dLj7rQ.mp4
Minimal reproduction project (MRP)
Note: the sample project is 5mb as it contains an HDRI.
rotate_hdri_sdfgi_issue.zip
The text was updated successfully, but these errors were encountered: