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SDFGI does not react to HDRI rotation #95243

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Arnklit opened this issue Aug 7, 2024 · 3 comments
Closed

SDFGI does not react to HDRI rotation #95243

Arnklit opened this issue Aug 7, 2024 · 3 comments
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@Arnklit
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Arnklit commented Aug 7, 2024

Tested versions

4.2.2.stable and 4.3.rc2

System information

Godot v4.3.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 31.0.15.4633) - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 Threads)

Issue description

SDFGI does not react to HDRI rotation

Steps to reproduce

  1. Create a 3D scene with a world environment with SDFGI enabled and set the environment to a panorama sky with an HDRI.
  2. Rotate the HDRI in the sky settings, observe that the SDFGI light does not change.
Godot_v4.3-rc2_win64_kzX6dLj7rQ.mp4

Minimal reproduction project (MRP)

Note: the sample project is 5mb as it contains an HDRI.
rotate_hdri_sdfgi_issue.zip

@Arnklit
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Arnklit commented Aug 7, 2024

May be related to #56135

@viksl
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viksl commented Aug 7, 2024

SDFGI does not take into account sky rotation, it's a bug: #62793 , it's been around for a couple of years now :-).

@Arnklit
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Arnklit commented Aug 7, 2024

Ah thanks @viksl . don't know why I didn't find that when I searched. Closing as dupe.

@Arnklit Arnklit closed this as not planned Won't fix, can't repro, duplicate, stale Aug 7, 2024
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