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When adding or removing an animation in a .blend file, when reimporting, Godot crashes.
Adding does not causes the problem every time, but removing causes the problem almost every time.
One example of the crash when removing an animation:
A second example when removing:
A example when adding an animation:
A second example when adding an animation:
Demonstration:
blender_0Q1rlNR1FU.mp4
Steps to reproduce
When removing animations:
Create 2 animations in Blender
Import blender file in Godot
Remove one animation in Blender (from the Blender File > Actions), save
Go back to the editor
The animation is still there or the editor will crash
When adding animations:
Create a new animation in Blender
Import blender file in Godot
Add a new animation in Blender (from the Blender File > Actions), save
Go back to the editor
The editor will crash
EDITED: The problem seems to happen only when the "Editable children" is enabled. Probably related, when reopening the scene, I got these warnings:
scene\resources\packed_scene.cpp:254 - Node 'TestModel/metarig' was modified from inside an instance, but it has vanished.
scene\resources\packed_scene.cpp:179 - Parent path './TestModel/metarig' for node 'Skeleton3D' has vanished when instantiating: 'res://TestScene.tscn'.
scene\resources\packed_scene.cpp:254 - Node './Skeleton3D' was modified from inside an instance, but it has vanished.
Tested versions
Reproductible in 4.3 rc2
Reproductible in 4.3 master
System information
Godot v4.3.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.6070) - 11th Gen Intel(R) Core(TM) i5-11600KF @ 3.90GHz (12 Threads)
Issue description
When adding or removing an animation in a .blend file, when reimporting, Godot crashes.
Adding does not causes the problem every time, but removing causes the problem almost every time.
One example of the crash when removing an animation:
A second example when removing:
A example when adding an animation:
A second example when adding an animation:
Demonstration:
blender_0Q1rlNR1FU.mp4
Steps to reproduce
When removing animations:
When adding animations:
EDITED: The problem seems to happen only when the "Editable children" is enabled. Probably related, when reopening the scene, I got these warnings:
Minimal reproduction project (MRP)
test-godot-import-animation-blender.zip
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