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When I open my project in beta3 and then in a master dev build, Godot will reimport lots of files, which is then followed by scene group update. I suspect it's the same issue as #92911, because it affects only some files. However the PR linked to that issue does not fix this one for some reason, so import timestamps seem to work differently. Thus not sure if the issue is Windows-specific too.
EDIT:
After further testing, it stops happening after, like 10 reimports (tested with #74830 applied).
EDIT2:
Also to clarify, this issue only affects users that use dev builds, so it's not a major regression. Jumping between official builds doesn't have this problem.
Tested versions
4.3 beta3 and 97b8ad1
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
Regression from #84974 (most likely)
When I open my project in beta3 and then in a master dev build, Godot will reimport lots of files, which is then followed by scene group update. I suspect it's the same issue as #92911, because it affects only some files. However the PR linked to that issue does not fix this one for some reason, so import timestamps seem to work differently. Thus not sure if the issue is Windows-specific too.
EDIT:
After further testing, it stops happening after, like 10 reimports (tested with #74830 applied).
EDIT2:
Also to clarify, this issue only affects users that use dev builds, so it's not a major regression. Jumping between official builds doesn't have this problem.
Steps to reproduce
Minimal reproduction project (MRP)
reim.zip
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