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A node in the Scene Tree gets randomly selected if other Nodes / Scenes are dragged around.
Steps to reproduce
Make a scene tree like in the image:
Select the "CollisionShape2D" (click on it once)
Now click on the camera (at this point the CollisionShape2D will automatically get deselected as expected) and drag it like in the gif below.
After you finish dragging, the CollisionShape2D will be automatically selected too.
Now click and hold on the camera node and drag it somewhere else. The CollisionShape2D will get dragged with it too and the "level top" node will break.
Minimal reproduction project (MRP)
Godot IDE
The text was updated successfully, but these errors were encountered:
Tested versions
v4.3.beta3.official [82cedc8]
System information
Newest MacOS / Mac mini M1
Issue description
A node in the Scene Tree gets randomly selected if other Nodes / Scenes are dragged around.
Steps to reproduce
Make a scene tree like in the image:
Select the "CollisionShape2D" (click on it once)
Now click on the camera (at this point the CollisionShape2D will automatically get deselected as expected) and drag it like in the gif below.
After you finish dragging, the CollisionShape2D will be automatically selected too.
Now click and hold on the camera node and drag it somewhere else. The CollisionShape2D will get dragged with it too and the "level top" node will break.
Minimal reproduction project (MRP)
Godot IDE
The text was updated successfully, but these errors were encountered: