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When I launch the game using the Mobile or the compatibility renderers, he game renders with darker colors. It looks like if the light is not being correctly rendered. When I launch the game in my Android phone via remote depuration, it renders incorrectly in both rendererers, and in my computers it only looks wrong in Compatiblity one. This is only happening in Godot 4.3-beta3
Tested versions
System information
Godot v4.3.beta3 - Arch Linux #1 SMP PREEMPT_DYNAMIC TKG Fri, 21 Jun 2024 13:02:41 +0000 - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia; 555.58.02) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)
Issue description
When I launch the game using the Mobile or the compatibility renderers, he game renders with darker colors. It looks like if the light is not being correctly rendered. When I launch the game in my Android phone via remote depuration, it renders incorrectly in both rendererers, and in my computers it only looks wrong in Compatiblity one. This is only happening in Godot 4.3-beta3
This is the game running in Godot 4.3-beta2
And this is in Godot 4.3-beta3
Steps to reproduce
On phone:
On PC:
Minimal reproduction project (MRP)
MRP.zip
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