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Rendering errors on Mobile and Compatility renderer using Godot 4.3 Beta 3 #94225

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a-collado opened this issue Jul 11, 2024 · 1 comment · Fixed by #94404
Closed

Rendering errors on Mobile and Compatility renderer using Godot 4.3 Beta 3 #94225

a-collado opened this issue Jul 11, 2024 · 1 comment · Fixed by #94404

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@a-collado
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a-collado commented Jul 11, 2024

Tested versions

  • Reproducible in: 4.3-beta3. - Not reproducible in: 4.3-beta2, 4.3-beta1, 4.3-dev6

System information

Godot v4.3.beta3 - Arch Linux #1 SMP PREEMPT_DYNAMIC TKG Fri, 21 Jun 2024 13:02:41 +0000 - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia; 555.58.02) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

Issue description

When I launch the game using the Mobile or the compatibility renderers, he game renders with darker colors. It looks like if the light is not being correctly rendered. When I launch the game in my Android phone via remote depuration, it renders incorrectly in both rendererers, and in my computers it only looks wrong in Compatiblity one. This is only happening in Godot 4.3-beta3

This is the game running in Godot 4.3-beta2
Screenshot_20240711-201748

And this is in Godot 4.3-beta3
Screenshot_20240711-200738_TFG

Steps to reproduce

  • Install Godot 4.3 beta3
    On phone:
  • Set the renderer to Mobile or Compatibility
  • Connect the phone via USB
  • Start remote depuration on any scene
    On PC:
  • Set the renderer to Compatibility
  • Start the game on any scene

Minimal reproduction project (MRP)

MRP.zip

@clayjohn
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clayjohn commented Jul 15, 2024

Bisected to 637f4a1

CC @m4gr3d

I think I have a fix already, testing now

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3 participants