You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Running the following command opens a window that closes after a few seconds and prints the following errors. Godot_v4.3-beta2_win64.exe --rendering-driver d3d12 -v
Output
Godot Engine v4.3.beta2.official.b75f0485b - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Devices:
#0: NVIDIA NVIDIA GeForce GTX 960 - Supported, Discrete
#1: Microsoft Microsoft Basic Render Driver - Supported, CPU
- Shader:
model: 6.5
- D3D12 Variable Rate Shading not supported
- D3D12 multiview supported:
max view count: 4
- Relaxed casting not supported
- D3D12 16-bit ops supported: no
D3D12 12_0 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce GTX 960
ERROR: Can't create buffer of size: 262144, error 0x80070057.
at: (drivers/d3d12/rendering_device_driver_d3d12.cpp:917)
ERROR: Condition "!block.driver_id" is true. Returning: ERR_CANT_CREATE
at: _insert_staging_block (servers/rendering/rendering_device.cpp:242)
ERROR: Condition "err != OK" is true. Continuing.
at: initialize (servers/rendering/rendering_device.cpp:5510)
ERROR: Can't create buffer of size: 262144, error 0x80070057.
at: (drivers/d3d12/rendering_device_driver_d3d12.cpp:917)
ERROR: Condition "!block.driver_id" is true. Returning: ERR_CANT_CREATE
at: _insert_staging_block (servers/rendering/rendering_device.cpp:242)
ERROR: Condition "err != OK" is true. Continuing.
at: initialize (servers/rendering/rendering_device.cpp:5510)
WARNING: PSO caching is not implemented yet in the Direct3D 12 driver.
at: pipeline_cache_create (drivers/d3d12/rendering_device_driver_d3d12.cpp:4941)
Using "winink" pen tablet driver...
ERROR: FATAL: Index p_index = 0 is out of bounds (size() = 0).
at: get (./core/templates/cowdata.h:205)
================================================================
CrashHandlerException: Program crashed with signal 4
Engine version: Godot Engine v4.3.beta2.official (b75f0485ba15951b87f1d9a2d8dd0fcd55e178e4)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] error(-1): no debug info in PE/COFF executable
[2] error(-1): no debug info in PE/COFF executable
[3] error(-1): no debug info in PE/COFF executable
[4] error(-1): no debug info in PE/COFF executable
[5] error(-1): no debug info in PE/COFF executable
[6] error(-1): no debug info in PE/COFF executable
[7] error(-1): no debug info in PE/COFF executable
[8] error(-1): no debug info in PE/COFF executable
[9] error(-1): no debug info in PE/COFF executable
[10] error(-1): no debug info in PE/COFF executable
[11] error(-1): no debug info in PE/COFF executable
[12] error(-1): no debug info in PE/COFF executable
[13] error(-1): no debug info in PE/COFF executable
[14] error(-1): no debug info in PE/COFF executable
[15] error(-1): no debug info in PE/COFF executable
[16] error(-1): no debug info in PE/COFF executable
[17] error(-1): no debug info in PE/COFF executable
[18] error(-1): no debug info in PE/COFF executable
[19] error(-1): no debug info in PE/COFF executable
[20] error(-1): no debug info in PE/COFF executable
-- END OF BACKTRACE --
================================================================
The same thing happens when opening a project that uses d3d12. No error occurs in beta1 or dev6. I believe I have the correct dlls and folder structure.
Tested versions
System information
Godot v4.3.beta2 - Windows 10.0.19045 - d3d12 (Forward+) - dedicated NVIDIA GeForce GTX 960 (NVIDIA; 31.0.15.3623) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)
Issue description
Running the following command opens a window that closes after a few seconds and prints the following errors.
Godot_v4.3-beta2_win64.exe --rendering-driver d3d12 -v
Output
The same thing happens when opening a project that uses d3d12. No error occurs in beta1 or dev6. I believe I have the correct dlls and folder structure.
Steps to reproduce
Run
Godot_v4.3-beta2_win64.exe --rendering-driver d3d12 -v
Minimal reproduction project (MRP)
N/a
The text was updated successfully, but these errors were encountered: