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TileMapLayer selection features broken when using Editable Children in instanced scene #93790
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Crash:
|
akien-mga
changed the title
TIleMapLayer selection features broken when using Editable Children in instanced scene
TileMapLayer selection features broken when using Editable Children in instanced scene
Jul 7, 2024
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Tested versions
Reproducible in: 4.3 beta1, 4.3 beta2
System information
Windows 11 - Godot v4.3 beta1, 4.3 beta2 - Vulkan (Forward+)
Issue description
When creating instances of a scene consisting of
Node2D
s with the newTileMapLayer
nodes as children with "Editable children" checked, the "Highlight Selected Layer" feature does not work, and the "Select next layer" and "Select previous layer" buttons crash the editor.Correct behavior, the currently selected layer is highlighted (The
TileMapLayer
s under "Layer manager 2" are local instances):Bug (The selected layer is not highlighted despite "Highlight Selected Layer" being checked, and the two buttons circled crash the editor)
Steps to reproduce
Node2D
withTileMapLayer
s as childrenTileMapLayer
s with "Highlight Selected Layer" checked (The tiles on the currently selected layer are not highlighted)Minimal reproduction project (MRP)
This MRP is for Godot 4.3 beta2
beta2-tile-test.zip
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