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If the window mode is changed from Windowed -> Maximized -> Minimized -> Windowed, the window does not restore to the original windowed size, but instead fills the whole screen (but the window is not in maximized state).
Tested versions
System information
Godot v4.3.beta2 - Windows 10.0.19045
Issue description
If the window mode is changed from Windowed -> Maximized -> Minimized -> Windowed, the window does not restore to the original windowed size, but instead fills the whole screen (but the window is not in maximized state).
If I replace
godot/platform/windows/display_server_windows.cpp
Line 2011 in 04bf7d4
ShowWindow(wd.hWnd, SW_SHOWNORMAL)
it seems to work as expected, but I'm not sure why these flags behave like they do...Steps to reproduce
Minimal reproduction project (MRP)
minimized-restore-bug.zip
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