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Windows 11 - Forward +
Texture Progress Bar does not render the progress texture correctly when using an Atlas Texture in clockwise and counter-clockwise fill modes.
texture_progress_bug.zip
The text was updated successfully, but these errors were encountered:
Looks straightforward and I can reproduce this, I'll try to fix it.
Sorry, something went wrong.
That's a regression from #91724, the uvs are remapped twice now for TextureProgressBar as its own remapping was not removed in that PR.
godot/scene/gui/texture_progress_bar.cpp
Lines 525 to 553 in 8a6c1e8
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Tested versions
System information
Windows 11 - Forward +
Issue description
Texture Progress Bar does not render the progress texture correctly when using an Atlas Texture in clockwise and counter-clockwise fill modes.
Steps to reproduce
Minimal reproduction project (MRP)
texture_progress_bug.zip
The text was updated successfully, but these errors were encountered: