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mouse_get_position: Mouse is not supported by this display server #93461
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Possibly due to #92908 |
That's expected behavior, and should be the same in all previous versions, |
Right, but I think the headless display server just needs a dummy method/stub. |
But like i said its not the same. I dont get that error in Godot Engine v4.3.beta1.official.a4f2ea91a - https://godotengine.org, version. |
Are you calling this function, or are you getting the error when running the empty scene? |
You tell me. Beta1 Godot_v4.3-beta1_win64_2g83FsZnSy.mp4Beta2 Godot_v4.3-beta2_win64_DgL68lGgsP.mp4 |
The script that runs is this:
|
Tested versions
Godot Engine v4.3.beta2.official.b75f0485b - https://godotengine.org
System information
Godot v4.3.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA RTX A2000 (NVIDIA; 31.0.15.5186) - Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8 Threads)
Issue description
Setting --headless in Project settings > General > Editor > Run - throws this error
Steps to reproduce
Any scene, any script.
I dont remember seeing this in beta1, or dev6
Minimal reproduction project (MRP)
Create scene,
Set project settings
Run scene
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