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does not work in. Godot v4.3.beta1 works in Godot 4.3dev4
Godot v4.3.beta1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4050 Laptop GPU (NVIDIA; 31.0.15.5186) - 13th Gen Intel(R) Core(TM) i5-13500HX (20 Threads)
Using an AtlasTexture as a cursor uses the entire image, i swear this was an issue before that was fixed? i cant find the post though
Had to use this crappy video because for some reason when I screen record it inaccurately makes the cursor appear really tiny.
call DisplayServer.cursor_set_custom_image with an atlast texture
New Compressed (zipped) Folder.zip
The text was updated successfully, but these errors were encountered:
Thanks for the report! Consolidating in #92671. This is fixed in the latest master branch (and the upcoming 4.3.beta2).
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Tested versions
does not work in. Godot v4.3.beta1 works in Godot 4.3dev4
System information
Godot v4.3.beta1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4050 Laptop GPU (NVIDIA; 31.0.15.5186) - 13th Gen Intel(R) Core(TM) i5-13500HX (20 Threads)
Issue description
Using an AtlasTexture as a cursor uses the entire image, i swear this was an issue before that was fixed? i cant find the post though
filtered-F6934068-566B-4087-AADD-584856794335.mov
Had to use this crappy video because for some reason when I screen record it inaccurately makes the cursor appear really tiny.
Steps to reproduce
call DisplayServer.cursor_set_custom_image with an atlast texture
Minimal reproduction project (MRP)
New Compressed (zipped) Folder.zip
The text was updated successfully, but these errors were encountered: