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CanvasModulate color too bright when using 2D HDR #92796
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Tested versions
Reproducible in 4.2.2
Not reproducible in 3.x
System information
Godot v4.2.2.stable.mono - Ubuntu 22.04.4 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 535.171.04) - Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz (4 Threads)
Issue description
When using a CanvasModulate with 2D HDR enabled the modulate color is too bright.
Modulate color 1, 1, 1, 255:
The color should be converted to linear space to get similar results to a CanvasModulate without 2D HDR enabled.
Steps to reproduce
-Add Sprite to project
-Add CanvasModulate to project
-Set modulate color to anything besides pure black or white
-Compare 2D HDR enabled to disabled
Minimal reproduction project (MRP)
cm_mrp.zip
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