Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

TileMapLayer inverts horizontal alignment when y-sort is enabled #92729

Closed
agrimminck opened this issue Jun 3, 2024 · 0 comments
Closed

TileMapLayer inverts horizontal alignment when y-sort is enabled #92729

agrimminck opened this issue Jun 3, 2024 · 0 comments

Comments

@agrimminck
Copy link

Tested versions

4.3.beta-1, 4.3.dev6

System information

Windows 11 - Godot 4.3.beta1 - Forward+

Issue description

TileMapLayer inverts its horizontal alignment when the y-sort parameter is set to true

a0743e969f68042b5802680cd2f6c480ba086e93

Steps to reproduce

Create a TileMapLayer, the tiles align from left to right, which is the common way to align them, but if you set the y-sort to true, it inverts this alignment and it does not have an option to undo this

Minimal reproduction project (MRP)

minimal_reproduction_project.zip

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants