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godot 4.3 beta 1 mobile is rendering inversely to the screen. #92662
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Can you reproduce this in 4.2.2? |
are you asking me if this bug occurs in Godot 4.2.2? If that's the case, no, this bug only occurs in this version. |
I don't reproduce the issue on a Pixel 7a, it might be a driver specific issue. |
CC @Alex2782 who has access to some older Adreno devices too. |
Maybe this is the case, my cell phone is a Samsung J6+. |
But is there any possibility of this bug being fixed? |
SM-J610F ? (on Amazon: Samsung SM-J610F Galaxy J6+) https://opengles.gpuinfo.org/
Yes (i think), 3 months ago we added some workarounds for I have |
ok, the I have also |
Yes, it's an Adreno (TM) 308; sorry for not informing you correctly. |
@joined72: Which @Rpgdelve: please try: OrientationTest.zip ScreenshotsWhat happens when you press func _on_button_reverse_landscape_pressed():
DisplayServer.screen_set_orientation(DisplayServer.SCREEN_REVERSE_LANDSCAPE)
pass # Replace with function body. Please try also: https://github.com/godotengine/godot/releases
I could not reproduce it, all godot/drivers/gles3/rasterizer_gles3.cpp Line 201 in 705b7a0
GL_VERSION / video_adapter_api_versiongpuinfo: Nexus 7 vs. Samsung J6+
No Bugs
|
Ok, I'll check these versions. |
Report Godot 4.2.2 compilation. bug. sorry. |
Report Godot 4.2.2 compilation.
bug. sorry. summary. |
Thanks, this information is also sufficient, it is identical to the information on the homepage. I'll try to create a new 'PR' in the next few days. I will deactivate Android 10: https://opengles.gpuinfo.org/displayreport.php?id=4986 Android 9: https://opengles.gpuinfo.org/displayreport.php?id=4696 |
Thank you for your attention. |
@Rpgdelve could you please also test Godot 4.3 beta 1 Should display an error message: If there is no crash on your device then we can reactivate it. |
Okay, I'll do a test. |
I tried it today, no crash but 'invisible' on Adreno 3xx and old driver |
_Godot report 4.2.2 GPUParticles _ CPUParticles2D After running the scene, I didn't identify any errors. The FPS seems stable. Observation. I ran all the scenes for 20 seconds. GPUParticles2D test It also doesn't seem to have any issues with FPS drops, but there is a bug that occurs when editing GPUParticles, but when running it doesn't occur. Bug interface. Test_gpu_2d_video.mp4executed. 2_test_gpu_2d_video.mp4FPS CPUParticles3D test I also didn't identify any bugs, but the FPS ended up dropping. FPS GPUParticles3D test For some reason, GPUparticles has a bug that occurs in the layout and execution screen. Bug Test_gpu_3d_video.mp4 |
report update I think I discovered the cause of the bug I reported earlier. This bug was caused by the fidex FPS, which was at 30 fps. Well, when I lowered it to 10 fps, the bug stopped happening. GPUParticles2D Test_Gpu_2D_video.mp4GPUParticles3D Test_gpu_3D_video.mp4 |
Tested versions
4.3 beta 1
System information
Android 10, opengl es 3.0, qualcomm snapdragon 425, Adreno (TM) 308, 32 bits, armeabi-v7
Issue description
When I open Godot 4.3 beta 1 the rendering window is inverted in relation to my screen. and this bug also occurs when creating games.
Steps to reproduce
1 example: the window renders inversely to my screen.
2 example: when I click on the "Remover Ausente" option, the "Criar" option is selected instead.
Minimal reproduction project (MRP)
I can't say specifically why this bug occurs.
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