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Hello. According to the documentation, Light3D has a light_specular property. DirectionalLight3D inherits from it, however, when added to the scene, in the inspector properties it is not possible to edit light_specular. (At the same time, the official tutorial on fake global illumination directly advises creating a DirectionalLight3D and setting to zero its specular.)
OmniLight3D and SpotLight3D are fine in this regard.
Steps to reproduce
Create a scene, add DirectionalLight3D.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
4.2.2 stable
System information
Windows (I think it's not matter)
Issue description
Hello. According to the documentation, Light3D has a light_specular property. DirectionalLight3D inherits from it, however, when added to the scene, in the inspector properties it is not possible to edit light_specular. (At the same time, the official tutorial on fake global illumination directly advises creating a DirectionalLight3D and setting to zero its specular.)
OmniLight3D and SpotLight3D are fine in this regard.
Steps to reproduce
Create a scene, add DirectionalLight3D.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: