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and seems like Vsync mode = Disabled causes to fire this event more often, about twice more times even in Compatibility mode, but description in Project Settings said It can be only Enabled with Compability
I'm not sure it wrong description of setting or compatibility renderer bug or some code firing InputEvents depends of this setting independent or renderer settings.
Steps to reproduce
MRP
Minimal reproduction project (MRP)
test_vsync_input.zip
move mouse left and right cyclically
press V for enable Vsync
press B for disable Vsync
The text was updated successfully, but these errors were encountered:
The documentation on V-Sync mode is outdated, as disabling V-Sync is supported in the Compatibility rendering method at least since 4.2.
The fact that events are emitted more often with V-Sync is disabled is expected though. Input events are emitted once per rendered frame when input accumulation is enabled (which is the default), and your FPS can exceed the monitor refresh rate with V-Sync disabled.
Tested versions
4.2.2
4.3 dev6
System information
Windows 10 x64, 120hz monitor
Issue description
I've used code part for capturing mouse input
and seems like Vsync mode = Disabled causes to fire this event more often, about twice more times even in Compatibility mode, but description in Project Settings said It can be only Enabled with Compability
I'm not sure it wrong description of setting or compatibility renderer bug or some code firing InputEvents depends of this setting independent or renderer settings.
Steps to reproduce
MRP
Minimal reproduction project (MRP)
test_vsync_input.zip
move mouse left and right cyclically
press V for enable Vsync
press B for disable Vsync
The text was updated successfully, but these errors were encountered: