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Failed import on the first start of the project with csv translations, but after restart everything imports fine #92262
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There's been discussion about an automatic restart feature but I don't know the shape of that to solve import issues. |
Hi, I'm another contributor of this game project. After further investigation, it seems that the root cause of the problem is related to translation files. Specifically, I suspect that the process of generating *.translation files from a .cvs file while caching is occurring (when starting a fresh project -> .godot folder gets created) might be the culprit. Removing the translations completely resolves the issue. |
Sounds related to #83200. Haven't tested yet to confirm if it's a duplicate. |
for what I read in the other feels the same, I don't expect have time until the weekend, but I will try that. |
Hello, I tried what they comment to remove the .import of the csv, and seems better, at least the editor seems to start fine, but when I run the project, it crashed and some asset was corrupted. If after start godot, I simply close it and reopen again, there is no corruption and everything works fine. |
Tested versions
reproducible in 4.2.1, 4.2.2
System information
Linux Fedora, Mac os X latest
Issue description
I'm collaborating on an opensource project, and we have a problem in this project anytime you open it with godot for the first time (or after removing the folder .godot) fails importing the resources, but once it run once, you close the project and reopen everything is imported well
Steps to reproduce
(If you run the game, on the first open, it will corrupt some files, but once you restart the project, everything works fine)
Minimal reproduction project (MRP)
For the moment this is the project, I will try to get a minimum reproduction project soon, but since I don't know where this issue comes from, I expect will take a good amount of time to get something small that reproduces it:
https://github.com/Codename-Recon/Codename-Recon/
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