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Under very specific conditions, shadows cast by a directional light disappear.
Recording.2024-04-28.174951.mp4
Steps to reproduce
Open MRP.
Run.
Press Q to rotate camera to left, and E to rotate camera to right. Rotation must end before next input will be accepted.
Reasonably consistently, when the camera is moved one rotation step to the left of the initial position, the shadows cast in the scene will disappear. Sometimes you need to press Q then E then Q again.
Suspect #91790 was relevant to this. Testing the MRP on a master branch build from after that pull request was merged (v4.3.dev.gh [de19622]), the issue is no longer apparent.
Tested versions
System information
Godot v4.3.dev5 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.5123) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)
Issue description
Under very specific conditions, shadows cast by a directional light disappear.
Recording.2024-04-28.174951.mp4
Steps to reproduce
Reasonably consistently, when the camera is moved one rotation step to the left of the initial position, the shadows cast in the scene will disappear. Sometimes you need to press Q then E then Q again.
Minimal reproduction project (MRP)
perpendicular_shadow.zip
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