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Reproducible on ALL versions of Godot 4.x in Ubuntu. Haven't noticed this issue on Windows
Godot v4.2.2.stable - Ubuntu 22.04.4 LTS 22.04 - Wayland - Vulkan (Mobile) - integrated Intel(R) Xe Graphics (TGL GT2) () - 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz (8 Threads)
Godot will no longer launch (play) a project after the desktop locks from inactivity or if you force the desktop to lock (Windows-L)
Workaround: Just exit Godot and re-launch
Create a 2D scene, call it main.tscn, add the following script:
extends Node2D func _ready() -> void: print ("Hello, World!")
The text was updated successfully, but these errors were encountered:
Sounds related to:
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Thanks for the report! Consolidating in #87394.
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Tested versions
Reproducible on ALL versions of Godot 4.x in Ubuntu. Haven't noticed this issue on Windows
System information
Godot v4.2.2.stable - Ubuntu 22.04.4 LTS 22.04 - Wayland - Vulkan (Mobile) - integrated Intel(R) Xe Graphics (TGL GT2) () - 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz (8 Threads)
Issue description
Godot will no longer launch (play) a project after the desktop locks from inactivity or if you force the desktop to lock (Windows-L)
Steps to reproduce
Workaround: Just exit Godot and re-launch
Minimal reproduction project (MRP)
Create a 2D scene, call it main.tscn, add the following script:
The text was updated successfully, but these errors were encountered: