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NavigationRegion2D uses a NavigationPolygon. This Polygon refers to 3D Collision Masks. The problem is, in my tilemap I can't set physics 3D layers so my "Bake Navigation Polygon" don't work properly.
-> My guess is: the NavigationPolygon filters only the first collision layer. If the first physics layer of the tilemap is set to 4 for example and the navpolygon to 4, it's works. But if the second layer was in the physics 4, the the layer will be ignored.
Steps to reproduce
Create a NavigationPolygon
The Parsed Collision Mask refers to 3d Physics and not the 2D physics layers
Tested versions
4.2.1.stable
System information
Windows 11
Issue description
NavigationRegion2D uses a NavigationPolygon. This Polygon refers to 3D Collision Masks. The problem is, in my tilemap I can't set physics 3D layers so my "Bake Navigation Polygon" don't work properly.
-> My guess is: the NavigationPolygon filters only the first collision layer. If the first physics layer of the tilemap is set to 4 for example and the navpolygon to 4, it's works. But if the second layer was in the physics 4, the the layer will be ignored.
Steps to reproduce
Create a NavigationPolygon
The Parsed Collision Mask refers to 3d Physics and not the 2D physics layers
Minimal reproduction project (MRP)
test_nav.zip
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