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FontVariation embolden appears different thickness in different window size #89665

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abcjjy opened this issue Mar 19, 2024 · 0 comments · Fixed by #89666
Closed

FontVariation embolden appears different thickness in different window size #89665

abcjjy opened this issue Mar 19, 2024 · 0 comments · Fixed by #89666
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@abcjjy
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abcjjy commented Mar 19, 2024

Tested versions

4.2stable

System information

Godot v4.2.stable - macOS 13.6.1 - GLES3 (Compatibility) - ANGLE (AMD, ANGLE Metal Renderer: AMD Radeon Pro 560X, 版本13.6.1(版号22G313)) - Intel(R) Core(TM) i7-8850H CPU @ 2.60GHz (12 Threads)

Issue description

图片 图片

The first screenshot is taken from a 546x854 window. The second one is taken from 1528x1982. Same FontVariation with embolden=0.5.

Steps to reproduce

Create a FontVariation and set embolden = 0.5. Create a label with that FontVariant. Play in editor and drag the window size to see the font thinkness change.

Minimal reproduction project (MRP)

N/A

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