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The rotation of the target rotates the end effector on what seems to be an incorrect axis. For example, rotating about the Y axis seems to rotate the bone about the Z axis instead.
Tested versions
reproducible in 4.1.1 and 4.2.1 (IK was nonfunctional in 4.0)
System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads)
Issue description
The rotation of the target rotates the end effector on what seems to be an incorrect axis. For example, rotating about the Y axis seems to rotate the bone about the Z axis instead.
May be related to #54891
Steps to reproduce
Minimal reproduction project (MRP)
skeletonik3d_issue.zip
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