Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

AnimationTree abort transition to stop infinite loop #89520

Closed
Kantrul opened this issue Mar 15, 2024 · 0 comments · Fixed by #89575
Closed

AnimationTree abort transition to stop infinite loop #89520

Kantrul opened this issue Mar 15, 2024 · 0 comments · Fixed by #89575

Comments

@Kantrul
Copy link

Kantrul commented Mar 15, 2024

Tested versions

Tested in version v4.2.1.stable.mono.official [b09f793]

System information

Godot v4.2.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.5123) - AMD Ryzen 7 5700G with Radeon Graphics (16 Threads)

Issue description

When setting up a simple AnimationNodeStateMachine, I get an inifite loop warning (check video for more info)

AnimationStateMachine.mp4

Steps to reproduce

Press play in the attack animation in AnimationTree

Minimal reproduction project (MRP)

Test.zip

Edit: Related to #79141

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants