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Tested in version v4.2.1.stable.mono.official [b09f793]
Godot v4.2.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.5123) - AMD Ryzen 7 5700G with Radeon Graphics (16 Threads)
When setting up a simple AnimationNodeStateMachine, I get an inifite loop warning (check video for more info)
Press play in the attack animation in AnimationTree
Test.zip
Edit: Related to #79141
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
Tested versions
Tested in version v4.2.1.stable.mono.official [b09f793]
System information
Godot v4.2.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.5123) - AMD Ryzen 7 5700G with Radeon Graphics (16 Threads)
Issue description
When setting up a simple AnimationNodeStateMachine, I get an inifite loop warning (check video for more info)
AnimationStateMachine.mp4
Steps to reproduce
Press play in the attack animation in AnimationTree
Minimal reproduction project (MRP)
Test.zip
Edit: Related to #79141
The text was updated successfully, but these errors were encountered: