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Not reproducible in Godot 2 & 3 because these features work differently
Reproducible in Godot 4.0 & 4.2.1
Godot 2
In Godot 2, you couldn't combine outlines and shadows effectively as far as I can tell
Godot 3
In Godot 3, shadows were being applied before outlines
Godot 4.0
Godot 4.2.1
(Edit: added cleaner 4.2.1 screenshot)
System information
Godot v4.2.1.stable - macOS 14.3.1 - Vulkan (Forward+) - integrated Apple M2 - Apple M2 (8 Threads)
Issue description
On labels with a text shadow greater than or equal to the outline size (must be >= 1) with the shadow directly below the text, odd gaps/stray pixels are visible.
Here's what it should look like instead (expected behavior)
Tested versions
Not reproducible in Godot 2 & 3 because these features work differently
Reproducible in Godot 4.0 & 4.2.1
Godot 2
In Godot 2, you couldn't combine outlines and shadows effectively as far as I can tell
Godot 3
In Godot 3, shadows were being applied before outlines
Godot 4.0
Godot 4.2.1
(Edit: added cleaner 4.2.1 screenshot)
System information
Godot v4.2.1.stable - macOS 14.3.1 - Vulkan (Forward+) - integrated Apple M2 - Apple M2 (8 Threads)
Issue description
On labels with a text shadow greater than or equal to the outline size (must be >= 1) with the shadow directly below the text, odd gaps/stray pixels are visible.
Here's what it should look like instead (expected behavior)
Steps to reproduce
Load the provided MRP.
Minimal reproduction project (MRP)
TextShadowRepro.zip
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