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Text shadow causes stray shadow-colored pixels #89498

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CenTdemeern1 opened this issue Mar 15, 2024 · 1 comment · Fixed by #89510
Closed

Text shadow causes stray shadow-colored pixels #89498

CenTdemeern1 opened this issue Mar 15, 2024 · 1 comment · Fixed by #89510
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@CenTdemeern1
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CenTdemeern1 commented Mar 15, 2024

Tested versions

Not reproducible in Godot 2 & 3 because these features work differently
Reproducible in Godot 4.0 & 4.2.1

Godot 2

In Godot 2, you couldn't combine outlines and shadows effectively as far as I can tell
Screenshot 2024-03-15 at 01 00 25

Godot 3

In Godot 3, shadows were being applied before outlines
Screenshot 2024-03-15 at 01 09 51

Godot 4.0

Screenshot 2024-03-15 at 01 13 58

Godot 4.2.1

(Edit: added cleaner 4.2.1 screenshot)
Screenshot 2024-03-15 at 01 26 56

System information

Godot v4.2.1.stable - macOS 14.3.1 - Vulkan (Forward+) - integrated Apple M2 - Apple M2 (8 Threads)

Issue description

On labels with a text shadow greater than or equal to the outline size (must be >= 1) with the shadow directly below the text, odd gaps/stray pixels are visible.

Screenshot 2024-03-14 at 22 35 55

Here's what it should look like instead (expected behavior)

Screenshot 2024-03-15 at 00 41 04

Steps to reproduce

Load the provided MRP.

Minimal reproduction project (MRP)

TextShadowRepro.zip

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3 participants