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I ran into a similar issue which I think turned out to be this issue #88796 with the new binary script tokens (enabled by default in exports). Try changing it back to the old default of text script tokens (in export config, far right Scripts tab), and if that fixes it it's probably the same issue.
Tested versions
System information
Godot v4.3.dev4 - Debian GNU/Linux 11 (bullseye) 11 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti () - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)
Issue description
Typed variable of custom class type in autoload produces error in exported binary:
"ERROR: Another resource is loaded from ... (possible cyclic resource inclusion).
at: set_path (core/io/resource.cpp:75)"
Running from editor is OK.
Omitting type from variable in autoload makes error gone.
Steps to reproduce
Instantiate "Level" scene as a child of main scene.
Export and run project in terminal.
print(events.level) outputs null.
Minimal reproduction project (MRP)
auto.zip
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