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4.3 7d2ca2d
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Apparently Lock button is disabled/enabled in _draw_viewport() method, which means that it won't update when selecting nodes does not redraw editor:
_draw_viewport()
See how the padlock in the top-right is always disabled until I move cursor over the viewport.
N/A
The text was updated successfully, but these errors were encountered:
When working on #88997 I thought It was my bug that caused this behaviour lol.
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Tested versions
4.3 7d2ca2d
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
Apparently Lock button is disabled/enabled in
_draw_viewport()
method, which means that it won't update when selecting nodes does not redraw editor:godot.windows.editor.dev.x86_64_UpKqJcAwYO.mp4
See how the padlock in the top-right is always disabled until I move cursor over the viewport.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: