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I should mention that before the recent GPU sync commits I would often (if not always, I don't recall) get the infamous 'Vulkan device lost' error spam on wake. Now it has become this crash.
Tested versions
v4.3.dev.custom_build [a586e86]
System information
Windows 10 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.4633)
Issue description
Godot consistently crashes when coming from hibernate on W10, as per described steps. The stacktrace is always the same:
Steps to reproduce
Minimal reproduction project (MRP)
Reproducible on an empty project, which I include here:
Empty Proj.zip
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