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Android
Using GPUParticles2D on Android with the Compatibility Rendering (GLES3), freeze the game at the start (only on Adreno 3XX devices)
GPUParticles2D
Tested Devices:
(Adreno 305)
(Adreno 308)
(Adreno 320)
(Adreno 330)
(Adreno 420)
(Adreno 505)
(Adreno 530)
(Adreno 610)
(Mali T830)
This is the empty screenshot (after the Godot logo)...
02-25 14:23:28.093 29625 29625 V GodotActivity: Creating new Godot fragment instance. 02-25 14:23:28.116 29625 29625 I art : Rejecting re-init on previously-failed class java.lang.Class<org.godotengine.godot.Godot$onInitRenderView$2> 02-25 14:23:28.116 29625 29625 I art : Rejecting re-init on previously-failed class java.lang.Class<org.godotengine.godot.Godot$onInitRenderView$2> 02-25 14:23:28.396 29625 29625 I art : Rejecting re-init on previously-failed class java.lang.Class<androidx.core.view.ViewCompat$2> 02-25 14:23:28.396 29625 29625 I art : Rejecting re-init on previously-failed class java.lang.Class<androidx.core.view.ViewCompat$2> 02-25 14:23:28.687 29625 29680 D OpenGLRenderer: Use EGL_SWAP_BEHAVIOR_PRESERVED: true 02-25 14:23:28.757 29625 29680 I Adreno-EGL: <qeglDrvAPI_eglInitialize:379>: QUALCOMM Build: 10/21/15, 369a2ea, I96aee987eb 02-25 14:23:28.762 29625 29680 I OpenGLRenderer: Initialized EGL, version 1.4 02-25 14:23:28.788 29625 29674 W RegularContextFactory: creating OpenGL ES 3.0 context : 02-25 14:23:28.828 29625 29674 I godot : Godot Engine v4.2.1.stable.custom_build.b09f793f5 - https://godotengine.org 02-25 14:23:29.127 29625 29674 I godot : OpenGL API OpenGL ES 3.0 [email protected] AU@ (GIT@I96aee987eb) - Compatibility - Using Device: Qualcomm - Adreno (TM) 330 02-25 14:23:29.129 29625 29674 I godot : 02-25 14:23:29.136 29625 29674 W AudioTrack: AUDIO_OUTPUT_FLAG_FAST denied by client; transfer 1, track 44100 Hz, output 48000 Hz 02-25 14:23:30.595 29625 29674 D Godot : OnGodotSetupCompleted 02-25 14:23:30.648 29625 29674 D Godot : OnGodotMainLoopStarted ***FREEZE HERE!!!***
PS: you find attached a simple MRP.
GPUParticles2D-Test.zip
The text was updated successfully, but these errors were encountered:
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Tested versions
System information
Android
Issue description
Using
GPUParticles2D
on Android with the Compatibility Rendering (GLES3), freeze the game at the start (only on Adreno 3XX devices)Tested Devices:
(Adreno 305)
- BUGGED(Adreno 308)
- BUGGED(Adreno 320)
- BUGGED(Adreno 330)
- BUGGED(Adreno 420)
- WORKS(Adreno 505)
- WORKS(Adreno 530)
- WORKS(Adreno 610)
- WORKS(Mali T830)
- WORKSThis is the empty screenshot (after the Godot logo)...
This is the `logcat`...
Steps to reproduce
GPUParticles2D
nodePS: you find attached a simple MRP.
Minimal reproduction project (MRP)
GPUParticles2D-Test.zip
The text was updated successfully, but these errors were encountered: