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Increasing the depth of a NoiseTexture3D causes the editor to freeze and crash shortly after altering it. If the resource was attached to a scene and saved, the project then becomes impossible to open as it will freeze and crash during loading in, forcing one to manually edit the NoiseTexture3D file to change the depth back to 64, or to simply revert to a previous version of the project.
Here's a backtrace:
================================================================
handle_crash: Program crashed with signal 4
Engine version: Godot Engine v4.2.1.stable.arch_linux
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/libc.so.6(+0x3c770) [0x7bdbf9c5a770] (??:0)
[2] godot(+0xca60b5) [0x5afa8de7c0b5] (??:?)
[3] godot(+0xca93cd) [0x5afa8de7f3cd] (??:?)
[4] godot(+0xca9aa5) [0x5afa8de7faa5] (??:?)
[5] godot(+0x6a3b4d) [0x5afa8d879b4d] (??:?)
[6] godot(+0x3d48d5b) [0x5afa90f1ed5b] (??:?)
[7] godot(+0x3b7bf0c) [0x5afa90d51f0c] (??:?)
[8] godot(+0x4098722) [0x5afa9126e722] (??:?)
[9] godot(+0x3da5acd) [0x5afa90f7bacd] (??:?)
[10] godot(+0x21ce186) [0x5afa8f3a4186] (??:?)
[11] godot(+0x66f6a1) [0x5afa8d8456a1] (??:?)
[12] godot(+0x5830de) [0x5afa8d7590de] (??:?)
[13] /usr/lib/libc.so.6(+0x25cd0) [0x7bdbf9c43cd0] (??:0)
[14] /usr/lib/libc.so.6(__libc_start_main+0x8a) [0x7bdbf9c43d8a] (??:0)
[15] godot(+0x58fda5) [0x5afa8d765da5] (??:?)
-- END OF BACKTRACE --
================================================================
Steps to reproduce
Create a NoiseTexture3D
Add a FastNoiseLite instance
Increase the depth
Try to save and exit
Attempt to reopen the project; if the NoiseTexture3D resource is attached to a scene, the editor will crash on launch, otherwise opening the NoiseTexture3D resource in the editor will cause the editor to crash
Tested versions
System information
Godot v4.2.1.stable unknown - Arch Linux #1 ZEN SMP PREEMPT_DYNAMIC - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3070 Ti (nvidia; 545.29.06) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
Issue description
Increasing the depth of a NoiseTexture3D causes the editor to freeze and crash shortly after altering it. If the resource was attached to a scene and saved, the project then becomes impossible to open as it will freeze and crash during loading in, forcing one to manually edit the NoiseTexture3D file to change the depth back to 64, or to simply revert to a previous version of the project.
Here's a backtrace:
Steps to reproduce
Minimal reproduction project (MRP)
NoiseTexture3DCrashMRP.zip
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