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With editor language set to some other language like zh_CN, and Split Mode of FileSystem toggled on, some folders named with built-in strings will be translated into localized text mistakenly, such as "Audio".
Tested in 4.2.1 stable, and it works fine.
Steps to reproduce
Open the MRP project
Set editor language to "zh_CN" or some other languages.
Tested versions
Godot v4.2.1-stable(For comparison)
Godot v4.3.dev3
System information
Godot v4.3.dev3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.4592) - 13th Gen Intel(R) Core(TM) i7-13700F (24 Threads)
Issue description
With editor language set to some other language like zh_CN, and
Split Mode
of FileSystem toggled on, some folders named with built-in strings will be translated into localized text mistakenly, such as "Audio".Tested in 4.2.1 stable, and it works fine.
Steps to reproduce
Minimal reproduction project (MRP)
WrongTranslationMRP.zip
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