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FileSystem panel with split mode translates names of folders mistakenly in localized editor. #88717

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maidopi-usagi opened this issue Feb 23, 2024 · 1 comment · Fixed by #88716

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@maidopi-usagi
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maidopi-usagi commented Feb 23, 2024

Tested versions

Godot v4.2.1-stable(For comparison)
Godot v4.3.dev3

System information

Godot v4.3.dev3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.4592) - 13th Gen Intel(R) Core(TM) i7-13700F (24 Threads)

Issue description

With editor language set to some other language like zh_CN, and Split Mode of FileSystem toggled on, some folders named with built-in strings will be translated into localized text mistakenly, such as "Audio".
image

Tested in 4.2.1 stable, and it works fine.
image

Steps to reproduce

  1. Open the MRP project
  2. Set editor language to "zh_CN" or some other languages.
  3. Toggle the Filesystem panel into split mode
  4. Look at the displayed name of folders.

Minimal reproduction project (MRP)

WrongTranslationMRP.zip

@maidopi-usagi
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Will be closed by #88716

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2 participants