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Error spam on mobile renderer (usage type error) #88606
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cc @DarioSamo |
Note that this is caused by Godot applying a 2 subpass approach when no effects are on for maximum performance. Because subpass 1 writes to the RGB10A2 buffer, and subpass 2 reads from this buffer, the error is falsely given. |
Important clarification: it only gets logged in dev builds as that's the one that detects the error, it won't happen in release builds. It doesn't actually result in an error because the underlying layout is the same Vulkan, but it's an error nevertheless. I'll look into some possible solutions soon as it requires adding an exception to the graph for the particular case of the color attachment usage in both write and read only modes. |
You'd be amazed at how many users panic when they see errors, esp if it repeats :) |
Yeah it should get fixed, just clarifying in case someone wants to reproduce it you can only see it in dev build mode. |
Tested versions
System information
Windows 10
Issue description
When using the mobile renderer without any effects such as glow or dof or usage of screen texture, log is getting spammed with:
Steps to reproduce
Watch the errors fly by :)
Minimal reproduction project (MRP)
n/a
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