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Text doesn't always fit in buttons and labels when using custom display scale #88066

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passivestar opened this issue Feb 7, 2024 · 2 comments

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@passivestar
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Tested versions

v4.2.1.stable.official [b09f793]

System information

Godot v4.2.1.stable - macOS 14.2.1 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)

Issue description

UI text randomly cuts off at some custom display scale values

All good at 1.5:

image
image image

Missing letters at 1.65:

image
image image

Steps to reproduce

Try setting display scale to a custom value, like 1.65

Minimal reproduction project (MRP)

N/A

@bruvzg
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bruvzg commented Feb 7, 2024

Should be already fixed #87335

@passivestar
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my bad, didn't check on master. fixed in 4.3

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