Certain editor operations rely on NOTIFICATION_PHYSICS_PROCESS
without a good reason
#87885
Labels
Milestone
NOTIFICATION_PHYSICS_PROCESS
without a good reason
#87885
Tested versions
System information
Godot v4.3.dev (cae7599) - Fedora Linux 39 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 545.29.06) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
Issue description
Certain editor operations rely on
NOTIFICATION_PHYSICS_PROCESS
without a good reason. This is mainly seen throughcanvas_item_editor_plugin.cpp
andnode_3d_editor_plugin.cpp
.This has two consequences:
Steps to reproduce
See this 120 FPS video where a Sprite2D is being dragged around quickly (watch it at 0.5× speed or pause at certain moments to make the issue more noticeable):
simplescreenrecorder-2024-02-03_00.48.25.mp4
If Physics Ticks per Second project setting is set to 10 and the editor is restarted, the issue becomes more extreme:
simplescreenrecorder-2024-02-03_00.59.09.mp4
Minimal reproduction project (MRP)
N/A
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