You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Yes, this is an intentional change made in 3.4 and later: #48620
See godotengine/godot-proposals#2044 for detailed rationale. We probably need more granular ways to define what's visible but at the same time, it's important that you need to be able to toggle things with a single click. (If anything, we should add keyboard shortcuts to toggle gizmo visibility – or better, a unified "preview mode" which hides every gizmo and grid element.)
Tested versions
v4.2.1.stable.mono.official [b09f793]
System information
Godot v4.2.1.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.23013.1023) - AMD Ryzen 7 PRO 6850U with Radeon Graphics (16 Threads)
Issue description
Title
Is this the intended behavior?
Should the selection box be part of the group of gizmos it hides?
Some discussion here #87793
Steps to reproduce
2024-01-31.17-17-50.mp4
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: