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Godot v4.3.dev (0bcc0e9) - Fedora Linux 39 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 545.29.06) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
3D editor grid origin lines appear in ReflectionProbes.
This is a regression from #83895. cc @clayjohn
Remember to hide and show the ReflectionProbe to force it to update.
test_reflection_probe_origin_lines.zip
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
Tested versions
System information
Godot v4.3.dev (0bcc0e9) - Fedora Linux 39 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 545.29.06) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
Issue description
3D editor grid origin lines appear in ReflectionProbes.
This is a regression from #83895. cc @clayjohn
Origin lines shown (default)
Origin lines hidden in the View menu
Remember to hide and show the ReflectionProbe to force it to update.
Steps to reproduce
Minimal reproduction project (MRP)
test_reflection_probe_origin_lines.zip
The text was updated successfully, but these errors were encountered: