You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
v4.2.1.stable.official [b09f793]
After testing previous versions the bug could not be reproduced and autocomplete was working perfectly completing properties and methods.
Autocomplete has stopped finishing node properties and methods. I will use animation player nodes as an example. If you type "$AnimationPlayer.p" you should see a suggestion for play and then which animation to auto fill the string but nothing appears for play. This problem has persited through multiple devices and projects which leads to assume that this could be the engines bug. (just so i knew it wasn't the animation player only. cpuparticles also failed to complete the proporties. It wouldn't autocomplete "emmiting" which is important for particle managment and slows down the work flow.
Steps to reproduce
Add a root node (2d or 3d) and add an AnimationPlayer node as a child. Create and animation for the node. (could be anything, the problem still persists) and now write the line of code to play the animation, it typically looks like this "$AnimationPlayer.play("whatever_you_named_the_animation"). Play nor anything past that written will autocomplete. The line of code still works if written by memory with the correct syntax but it harder, inconvinent, and time wasting.
Minimal reproduction project (MRP)
MRP.zip
Apologies for not knowing how to create and MRP.
The text was updated successfully, but these errors were encountered:
Tested versions
v4.2.1.stable.official [b09f793]
After testing previous versions the bug could not be reproduced and autocomplete was working perfectly completing properties and methods.
System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.4584) - AMD Ryzen 7 5800X 8-Core Processor (16 Threads)
Issue description
Autocomplete has stopped finishing node properties and methods. I will use animation player nodes as an example. If you type "$AnimationPlayer.p" you should see a suggestion for play and then which animation to auto fill the string but nothing appears for play. This problem has persited through multiple devices and projects which leads to assume that this could be the engines bug. (just so i knew it wasn't the animation player only. cpuparticles also failed to complete the proporties. It wouldn't autocomplete "emmiting" which is important for particle managment and slows down the work flow.
Steps to reproduce
Add a root node (2d or 3d) and add an AnimationPlayer node as a child. Create and animation for the node. (could be anything, the problem still persists) and now write the line of code to play the animation, it typically looks like this "$AnimationPlayer.play("whatever_you_named_the_animation"). Play nor anything past that written will autocomplete. The line of code still works if written by memory with the correct syntax but it harder, inconvinent, and time wasting.
Minimal reproduction project (MRP)
MRP.zip
Apologies for not knowing how to create and MRP.
The text was updated successfully, but these errors were encountered: