You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Godot v4.3.dev (1952f64) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti Laptop GPU (NVIDIA; 31.0.15.3742) - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)
Issue description
Dragging a new connection from an input port and dropping it to create a new node results in an error in the visual shader plugin.
ERROR: Condition "!shader_rid.is_valid()" is true. Returning: 0
at: VisualShaderNodeParameterRef::get_parameters_count (scene\resources\visual_shader.cpp:3605)
scene\resources\visual_shader.cpp:3605 - Condition "!shader_rid.is_valid()" is true. Returning: 0
I couldn't reproduce this by dragging from an output port. Also, on a few occasions there was no error even for the input port, but otherwise it was reliably reproduceable.
Tested versions
Reproduceable on
master
at 1952f64.System information
Godot v4.3.dev (1952f64) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti Laptop GPU (NVIDIA; 31.0.15.3742) - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)
Issue description
Dragging a new connection from an input port and dropping it to create a new node results in an error in the visual shader plugin.
I couldn't reproduce this by dragging from an output port. Also, on a few occasions there was no error even for the input port, but otherwise it was reliably reproduceable.
Steps to reproduce
godot.windows.editor.dev.x86_64_2024-01-18_15-10-26.mp4
Minimal reproduction project (MRP)
N/a
The text was updated successfully, but these errors were encountered: