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Godot v4.2.1.stable - macOS 14.2.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
On macOS, the Editor Layout submenu becomes empty/unusable after you've saved a layout.
-> The Editor Layout submenu is empty but it should not be. It should contain Save Layout, Delete Layout, and a list of saved layouts.
Any project works. I used a completely empty one.
The text was updated successfully, but these errors were encountered:
Can't reproduce on Linux and on 4.2.1.stable. Also the single window mode had no effect as well.
Sorry, something went wrong.
clear
This issue seems to have reappeared in 4.2.2
No it hasn't been fixed in 4.2, it was fixed for 4.3 only
bruvzg
Successfully merging a pull request may close this issue.
Tested versions
System information
Godot v4.2.1.stable - macOS 14.2.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
Issue description
On macOS, the Editor Layout submenu becomes empty/unusable after you've saved a layout.
Steps to reproduce
Note: The submenu contains options Save Layout, Delete Layout, and a list of saved layouts
Note: The Save Layout popup dialog should open
Note: The Save Layout popup dialog should close
-> The Editor Layout submenu is empty but it should not be. It should contain Save Layout, Delete Layout, and a list of saved layouts.
Minimal reproduction project (MRP)
Any project works. I used a completely empty one.
The text was updated successfully, but these errors were encountered: