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Editor Layout menu becomes empty after saving a layout on macOS #87245

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fryingpanjoe opened this issue Jan 16, 2024 · 3 comments · Fixed by #87249
Closed

Editor Layout menu becomes empty after saving a layout on macOS #87245

fryingpanjoe opened this issue Jan 16, 2024 · 3 comments · Fixed by #87249

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@fryingpanjoe
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Tested versions

  • Reproducible in: 4.3.dev [9e65c5c], 4.2.1.stable.official [b09f793], 4.2.stable.official [46dc277]
  • Not reproducible in: 4.1.stable.official [9704596], 4.0.4.stable.official [fc0b241]

System information

Godot v4.2.1.stable - macOS 14.2.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

Issue description

On macOS, the Editor Layout submenu becomes empty/unusable after you've saved a layout.

Steps to reproduce

  1. Open a Godot project with the Godot Editor
  2. From the main menu bar open Editor -> Editor Layout
    Note: The submenu contains options Save Layout, Delete Layout, and a list of saved layouts
  3. Click the Save Layout option to open the Save Layout popup
    Note: The Save Layout popup dialog should open
  4. In the Save Layout popup, enter a new name or choose a previous layout from the list (it doesn't matter)
  5. In the Save Layout popup, click the Save button
    Note: The Save Layout popup dialog should close
  6. From the main menu bar open Editor -> Editor Layout (again)

-> The Editor Layout submenu is empty but it should not be. It should contain Save Layout, Delete Layout, and a list of saved layouts.

Minimal reproduction project (MRP)

Any project works. I used a completely empty one.

@rsubtil
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rsubtil commented Jan 16, 2024

Can't reproduce on Linux and on 4.2.1.stable. Also the single window mode had no effect as well.

@fryingpanjoe
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This issue seems to have reappeared in 4.2.2

@AThousandShips
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No it hasn't been fixed in 4.2, it was fixed for 4.3 only

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5 participants