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Sprites are not behaving as expected. They can go completely black or use a wrong shader. It seems to be affected by ordering and/or parenting of the sprite nodes.
notice sprite(s) going black or other visual artifacts
Minimal reproduction project (MRP)
The shaders are from a bigger project, where I first noticed this in. I created a minimal reproduction project which was used for the video I linked. Open node_2d.tscn and do the same as shown in the video. Testing the same project with an older build ([daa8942]) fixes the issue for me. With [12a519b] or later it's 100% reproducible. BugTestRepro.zip
The text was updated successfully, but these errors were encountered:
Tested versions
Introduced with [12a519b], last version without this issue is [daa8942] for me
System information
Godot v4.3.dev.mono (13a0d6e) - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3080 Ti (NVIDIA; 31.0.15.4584) - Intel(R) Core(TM) i9-14900K (32 Threads)
Issue description
Sprites are not behaving as expected. They can go completely black or use a wrong shader. It seems to be affected by ordering and/or parenting of the sprite nodes.
See video: https://www.youtube.com/watch?v=LjBuUqDFFJY
Steps to reproduce
Minimal reproduction project (MRP)
The shaders are from a bigger project, where I first noticed this in. I created a minimal reproduction project which was used for the video I linked. Open node_2d.tscn and do the same as shown in the video. Testing the same project with an older build ([daa8942]) fixes the issue for me. With [12a519b] or later it's 100% reproducible.
BugTestRepro.zip
The text was updated successfully, but these errors were encountered: