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Tile picking is broken #86400

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KoBeWi opened this issue Dec 21, 2023 · 1 comment · Fixed by #86522
Closed

Tile picking is broken #86400

KoBeWi opened this issue Dec 21, 2023 · 1 comment · Fixed by #86522

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@KoBeWi
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KoBeWi commented Dec 21, 2023

Tested versions

Reproducible in 4.3 dev1
Not reproducible in 4.2.1

System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

Issue description

godot.windows.editor.dev.x86_64_E9g3MqF8A4.mp4

Picking with draw tools (using Ctrl) doesn't display any preview.
Using selection tools shows weird grid.

4.2.1 for comparison:

godot_QkOemkRKTn.mp4

Steps to reproduce

  1. Add TileMap with TileSet
  2. Draw some tiles
  3. Try selecting them

Minimal reproduction project (MRP)

N/A

@YuriSizov
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Reverting to c28a091 fixes the issue, so this must be a regression from #83452. cc @RandomShaper

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