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Polygon2D mesh disappears when vertices exceed boundaries #86390
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I assume the problem is probably the self-intersecting path, but is this a bug that depends on the size of the viewport? |
The closer to the edge of a viewport the polygon is, the earlier this happens. If I play the same animation and the feet are in a center of a viewport , the feet will not disappear. |
Good evening, I have a similar problem. Version 4.2.1. |
@GreatRedBird The fix was cherry-picked to both 4.1.4 and 4.2.2, specifically it's included since 4.1.4.rc1 / 4.2.2.rc1. Although these are "release candidates" (so not yet "stable" releases) they should be rather safe to use already (because there's a selection of what is being backported to earlier versions; big / potentially unsafe changes are not being backported etc.). |
Where can you find the source code download of it though? They all seem to be pre-built downloads... |
Tested versions
4.2.1
System information
Windows 11 - Vulkan (Forward+) - RTX 4060
Issue description
Polygon2D instances disappears from a viewport when being strongly rotated by attached Bone2D.
This happens to all polygons2D when you zoom close enough or polygon starts reaching end of the viewport.
In provided video feet starts to disappear when I try to straighten them.
DungeonCrawler.zoomed.in.mp4
Steps to reproduce
Minimal reproduction project (MRP)
minimal_project.zip
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